In Mortal Kombat 1, players will encounter a reimagined Mortal Kombat Universe made by Liu Kang.
It offers a new fighting system, game modes, and brutal finishing moves.
Liu Kang’s influence has led to the transformation of iconic characters, presenting them in unprecedented ways.
MK1 promises a captivating story campaign that provides a new perspective on beloved characters.
In addition, players can choose from a diverse roster of Kameo fighters to aid them in battles.
In this guide, you’ll learn Geras combos in MK1 and moves for Xbox/PS5 (basic, advanced, corner, and FB).
Geras combos MK1
Combos
- 12~bf1 – more starters: b12, f12, 21, f242, f44
- b12~df2 – use db2 to switch sides
- 21~db4 – more starters: 12, b12, f12, f44
- f24~df4
- f24~df4, 1, dash, 122 1+3 – charge countdown
- f24~df4, 1, f24~df2
- f24~df4, 1, f24~bf1 ex, db3, dash, 122 1+3 – charge countdown twice
- f24~df4, 1, f24~bf1 ex, 4~db4, f2~df2
- f24~df4, 1, f24~bf1 ex, f2~db4, 122 1+3 – charge countdown
- f24~b+k, f24~b+k, f24~df4, 1, f24~bf1 ex, f2~db4, 122 1+3 – Sareena Kameo, end with df2 to keep the corner, charge countdown
- f24~df4, 1, f24~bf1 ex, f2, f44~db3 [b], 4~db4, f2~df2 – max charge active, don’t freeze them too high up or the f44 will miss
- b12~db4, dash, 122 1+3 – charge countdown
- b12~db4, dash, b12~df2
- b12~db4, dash, f24~bf1 ex, db3, 122 1+3 – charge countdown twice
- b12~db4, dash, f24~bf1 ex, 4~db4, f2~df2 – more starters: f44
- b12~db4, dash, f24~bf1 ex, f2~db4, 122 1+3 – charge countdown
- f44, f2~db4, dash, 122 1+3 – charge countdown
- f44, f2~db4, dash, b12~df2
- f44, f2~db4, dash, f2~bf1 ex, db3, 122 1+3 – charge countdown twice
- f44, f2~db4, dash, f2~bf1 ex, 4~db4, f2~df2 – if they are too high for the throw, finish with db4
- f44, f2~db4, dash, f2~bf1 ex, f2~db4, 122 1+3 – charge countdown
- 12~db3 [b], b12~df4 [b], 1, f24~df2 – max charge active
- 12~bf1 ex, b12~df4 [b], back dash, f2~db4, dash, f2~df2
- 12~bf1 ex, b12~df4 [b], back dash, f2~db4, dash, b12~df2 – harder kombo
- f242~bf1 ex, jk, jk, f2~df2
- d2, uf+block, j2, b12~df2
Corner combos
- b12~db4, f2~db4, f24~df2 – more starters: f242
- b12~db4, f2~db4, f2~bf1 ex, 4~db4, 4~df2 – more starters: f242
- b12~db4, f2~db4, f2~bf1 ex, 4~db4, 4~db2 – end with db2 for more damage but losing the corner
- f24~b+k, f24~b+k, b12~db4, f2~db4, f2~bf1 ex, 4~db4, 4~db2 – Sareena Kameo
- 21~bf1 ex, 4~db4, 4~db4, f2~db4, f2~df2 – more starters: 12, f24, f4
FB combos
- 12~fb – more starters: b12, f12, f242, f4
- f24~df4, 1, f2~fb
- f24~df4, 1, f24~bf1 ex, 4~db4, f2~fb
- b12~db4, dash, f2~fb
- b12~db4, dash, f24~bf1 ex, 4~db4, f2~fb
- f44, f2~fb
- f44, f2~db4, dash, f2~bf1 ex, 4~db4, f2~fb
- 12~bf1 ex, b12~df4 [b], back dash, f2~fb
- 12~db3 [b], b12~df4 [b], 1, f2~fb – max charge active
- corner b12~db4, f2~db4, f2~bf1 ex, 4~db4, f2~fb
Legend
- PlayStation: 1=square, 2=triangle, 3=cross, 4=circle
- Xbox: 1=X, 2=Y, 3=A, 4=B
- B/F/U/D = Back/forward/up/down
- EX = Enhanced Special Move
- J = Jump (moves in the air)
- JK = Jump Kick
- K = Kameo (i.e. B+K = Back + Kameo button)
- ~ = Cancel into (i.e. input the next move immediately)
- [] = Hold button
- FB = Fatal Blow
References
Source: @ahmz1404 on YouTube.
Further reading
General Shao Combos in Mortal Kombat 1