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List of Plants in PVZ Fusion and All Recipes

PVZ Fusion (Plants Vs. Zombies Fusion) is developed by 蓝飘飘fly (translated to Blue Fly).

The developer is from China and he often uploads content on BiliBili, which is China’s YouTube.

The game is a remake of the original Plants Vs Zombies game with the ability to combine plants.

It features new plants like the Fiery Ground Spikes, Flame Gourd, The Ultimate Torch, and more.

This wiki guide contains a full list of plants in PVZ Fusion (Plants Vs. Zombies Fusion), descriptions, recipes/combinations, and more.

List of Plants in PVZ Fusion

The below table contains a list of plants in PVZ fusion, names, stats, and recipes (how to fuse them).

The plant, zombie, and flavor names are not official and are translated using Google Translate and AI.

Note: This table is a work in progress—it will be updated frequently as the game develops.

Basic Plants

Plant Name Stats Recipe
Peashooter Damage: 20 / 1.5 Seconds
Targets: Grounded Zombies, Water Zombies
Range: In Front
Cost: 100
Recharge: 7.5 Seconds
Sunflower Sun Output: 25 / 25 Seconds
Cost: 50
Recharge: 7.5 Seconds
Cherry Bomb Damage: 1800
Range: 3 x 3 Blast Radius
Usage: Single Use, On Contact
Cost: 150
Recharge: 50 Seconds
Wall-nut Toughness: 4000
Cost: 50
Recharge: 30 Seconds
Potato Mine Damage: 1800
Range: Single Tile
Usage: Single Use, On Contact
Arming Time: 14 Seconds
Cost: 25
Recharge: 30 Seconds
Chomper Damage: Instant Kill
Targets: Grounded Zombies, Water Zombies
Range: 1 Tile in Front
Chewing Time: 42 Seconds
Cost: 150
Recharge: 7.5 Seconds
Puff-shroom Damage: 20 / 1,5 Seconds
Targets: Grounded Zombies, Water Zombies
Range: 3 Tiles in Front
Special: Can stack up to three in a single tile.
Cost: 0
Recharge: 7.5 Seconds
Fume-shroom Damage: 20 / 1.5 Seconds, Piercing
Targets: Grounded Zombies, Water Zombies
Range: 3 Tiles in Front
Cost: 75
Recharge: 7.5 Seconds
Hypno-shroom Usage: Single Use, On Contact
Special: Makes a single zombie fight for you.
Cost: 75
Recharge: 30 Seconds
Scaredy-shroom Damage: 20 / 1.5 Seconds
Targets: Grounded Zombies, Water Zombies
Range: In Front
Special: Stops attacking if zombies are near.
Cost: 25
Recharge: 7.5 Seconds
Ice-shroom Damage: 20, Freezes Zombies
Range: Full Field
Usage: Single Use, Instant
Cost: 75
Recharge: 30 Seconds
Doom-shroom Damage: 1800 (Ashes)
Range: Huge Area
Usage: Single Use, Instant
Special: Leaves a Crater
Cost: 125
Recharge: 50 Seconds
Lily Pad Special: Non-aquatic plants can be planted on it. Changes appearance, but provides no additional attributes.
Cost: 25
Recharge: 7.5 Seconds
Squash Damage: 1800
Targets: Grounded Zombies, Water Zombies
Range: 1 Tile in Front
Cost: 50
Recharge: 30 Seconds
Threepeater Damage: 20 / 1.5 Seconds
Targets: Grounded Zombies, Water Zombies
Range: 3 Lanes in Front
Cost: 275
Recharge: 7.5 Seconds
Tangle Kelp Damage: Instant Kill
Targets: Water Zombies
Usage: Single Use, On Contact
Cost: 25
Recharge: 50 Seconds
Jalapeno Damage: 1800 (Ashes)
Range: Single Lane
Usage: Single Use, Instant
Cost: 125
Recharge: 50 Seconds
Spikeweed Damage: 20 / 1 Seconds
Range: Zombies on Top
Special: Instakill Vehicle Zombies
Cost: 125
Recharge: 7.5 Seconds
Torchwood Special: Ignites peas that pass through it, increasing their damage.
Cost: 175
Recharge: 7.5 Seconds
Sea-shroom Damage: 20 / 1.5 Seconds
Targets: Water Zombies
Range: 3 Tiles in Front
Cost: 0
Recharge: 7.5 Seconds
Plantern Special: Dispels the fog with light.
System: Lumos System. Provides 1 Lumos Level in a 3 x 3 Grid, which can be stacked to provide strength to other light plants. Refer to its fusions for the list of affected plants.
Cost: 25
Recharge: 15 Seconds
Cactus Damage: 20 / 1.5 Seconds
Targets: Grounded Zombies, Water Zombies, Flying Zombies
Range: In Front
Cost: 100
Recharge: 7.5 Seconds
Blover Usage: Single Use, Instant
Special: Blows away fog and Balloon Zombies. Pushes back Zomppelins slightly.
Cost: 100
Recharge: 15 Seconds
Starfruit Damage: 20 / 1.5 Seconds
Targets: Grounded Zombies, Water Zombies
Range: 5 Directions
Cost: 125
Recharge: 7.5 Seconds
Pumpkin Toughness: 4000
Fusion Priority: Lowest
Cost: 125
Recharge: 30 Seconds
Magnet-shroom Special: Can attract metal objects.
System: Magnetic System. If there is a magnetic plant in the 8-direction vicinity of another magnetic plant, they are then connected through the Magnetic System. The Magnetic System has no limit to its number of connections, and will boost the strength of some magnetic plants based on its amount. Refer to its fusions for the list of affected plants.
Cost: 100
Recharge: 7.5 Seconds
Plant Name Stats Recipe
Tall-nut Toughness: 8000
Cost: 125
Recharge: 50 Seconds
Gloom-shroom Damage: 20 * 4 / 1.9 Seconds, Piercing
Targets: Grounded Zombies, Water Zombies
Range: 3 x 3 Grid
Cost: 125
Recharge: 50 Seconds
Spikerock Toughness: 450
Damage: 20 * 2 / 0.7 Seconds
Targets: Grounded Zombies
Range: Zombies on Top
Special: Can puncture tires, but deducts 50 Toughness.
Cost: 125
Recharge: 50 Seconds
Cattail Damage: 20 * 2 / 1.5 Seconds
Targets: Grounded Zombies, Water Zombies, Flying Zombies
Range: Full Field
Cost: 125
Recharge: 50 Seconds
Endoflame Toughness: 300
Special: Each bullet can reduce toughness by 50 and produce 25 Sun. Produces a Fertilizer upon death.
Cost: 125
Recharge: 50 Seconds
Barley Special: Transforms into a random plant every 30 seconds.
Cost: 50
Recharge: 30 Seconds
Cattail Girl Damage: 40 * 2 / 1.5 Seconds
Targets: Grounded Zombies, Water Zombies, Flying Zombies
Range: Full Field
Cost: 125
Recharge: 50 Seconds
Swordmaster Starfruit Damage: 200 * 5 + 30 * 20 / 6 Seconds, Piercing
Targets: Grounded Zombies, Water Zombies
Range: 3 x 3 Grid
Cost: 325
Recharge: 30 Seconds
Plant Giftbox Usage: Single Use, Instant
Special: When placed on soil or on a Lily Pad, produces a random plant. Placing it on top of an eligible plant can produce a random fusion.
Cost: 100
Recharge: 15 Seconds
Zombie Giftbox Usage: Single Use, Instant
Special: Spawns a Gold-box Zombie
Cost: -100
Recharge: 50 Seconds
Sniper Pea Damage: 500 / 3 Seconds
Targets: Grounded Zombies, Water Zombies, Flying Zombies
Range: Full Field
Special: Headshot once every 6 attacks, insta-killing zombies.

Basic Fusions (Day)

Plant Name Stats Recipe
Pea Sunflower Sun Output: 25 / 5 Seconds
Damage: 100 / 5 Seconds
Targets: Grounded Zombies, Water Zombies
Range: In Front
Special: Bullets drop 5 Sun when hitting zombies.
Peashooter + Sunflower
Cherryshooter Damage: 60 / 1.5 Seconds
Targets: Grounded Zombies, Water Zombies
Range: In Front
Peashooter + Cherry Bomb
Pea-nut Toughness: 4000
Damage: 20 / 1.5 Seconds, Piercing
Targets: Grounded Zombies
Range: In Front
Peashooter + Wall-nut
Pea Mine Damage: 20 / 1.5 Seconds
Explosion Damage: 1800
Range: In Front (Bullets), Single Tile (Explosion)
Usage: Single Use, On Contact (Explosion)
Arming Time: 14 Seconds
Special: Upon explosion, releases 36 bullets on all directions.
Peashooter + Potato Mine
Chomp-shooter Damage: Instant Kill
Targets: Grounded Zombies, Water Zombies
Range: 1 Tile in Front
Special: Spits out piercing bullets after biting that deals 80 damage.
Peashooter + Chomper
Twin Sunflower Sun Output: 25*2 / 20 Seconds Sunflower + Sunflower
Sun Bomb Damage: 1800 (Ashes)
Range: 3 x 3 Blast Radius
Usage: Single Use, On Contact
Special: Produces 25 Sun for each zombie killed in the explosion.
Sunflower + Cherry Bomb
Solar-nut Toughness: 4000
Sun Output: 25 / 15 Seconds
Sunflower + Wall-nut
Sun Mine Sun Output: 25 / 15 Seconds
Damage: 1800
Range: Single Tile
Usage: Single Use, On Contact
Arming Time: 14 Seconds
Special: Produces 50 Sun upon explosion.
Sunflower + Potato Mine
Sun Chomper Damage: Instant Kill
Targets: Grounded Zombies, Water Zombies
Range: 1 Tile in Front
Chewing Time: 42 Seconds
Special: Produces 100 Sun after swallowing zombies.
Sunflower + Chomper
Cherry-nut Toughness: 4000
Special: Absorbs Cherry explosion damage to restore toughness. (From Ally: 25, From Enemy: 200)
Cherry Bomb + Wall-nut
Cherry Chomper Toughness: X
Damage: Instant Kill (Ashes)
Targets: Grounded Zombies, Water Zombies
Range: 1 Tile in Front
Special: Creates a Cherry explosion in front when biting, killing zombies in a 3×3 grid.
Cherry Bomb + Chomper
Giant Wall-nut Damage: 1800
Usage: Single Use, Instant
Special: Rolls down the lane, killing zombies on its path.
Wall-nut + Wall-nut
Mine-nut Toughness: 4000
Damage: 500 / Explosion, 1800 / Death
Range: Single Tile
Wall-nut + Potato Mine
Chomp-nut Toughness: 4000
Damage: Instant Kill
Targets: Grounded Zombies, Water Zombies
Range: 1 Tile in Front
Special: Restores toughness after swallowing zombies.
Wall-nut + Chomper
Chomp-mine Damage: Instant Kill, 1800 (Explosion)
Targets: Grounded Zombies
Range: 1 Tile in Front, Single Tile (Explosion)
Special: Plants a Potato Mine in front of it upon swallowing a zombie.
Potato Mine + Chomper
Snow Pea Damage: 20 / 1.5 Seconds
Targets: Grounded Zombies, Water Zombies
Range: In Front
System: Cryo System. Each bullet will add 10 Points to the Cryo Value.
Peashooter + Ice-shroom

Basic Fusions (Night)

Plant Name Stats Recipe
Pea-shroom Damage: 20 / 1.5 Seconds
Targets: Grounded Zombies, Water Zombies
Range: In Front
Puff-shroom + Peashooter (In Order)
Sun-shroom Sun Output: 15 (25) / 25 Seconds
Growth Time: 120 Seconds
Puff-shroom + Sunflower
Mini Hypno-shroom Usage: Single Use, On Contact
Special: Makes a zombie smaller (cuts Health in half) and fight for you.
Puff-shroom + Hypno-shroom (In Order)
Nut-shroom Toughness: 2000 Puff-shroom + Wall-nut (In Order)
Mini Ice-shroom Usage: Single Use, On Contact
Special: Freezes zombies that eat it in place.
Puff-shroom + Ice-shroom (In Order)
Mini Doom-shroom Damage: 1800 (Ashes)
Usage: Single Use, On Contact
Puff-shroom + Doom-shroom (In Order)
Hypno Fume-shroom Damage: 20 / 1.5 Seconds, Piercing
Targets: Grounded Zombies, Water Zombies
Range: 3 Tiles in Front
Special: Has a less than 50% chance to charm zombies hit. Makes a zombie that eat it fight for you instead.
Fume-shroom + Hypno-shroom
Bold-shroom Damage: 20*2 / 1.5 Seconds
Targets: Grounded Zombies, Water Zombies
Range: In Front
Special: When zombies get close by 3 tiles, they will spray piercing fumes instead.
Fume-shroom + Scaredy-shroom
Ice Fume-shroom Damage: 20 / 1.5 Seconds, Piercing
Targets: Grounded Zombies, Water Zombies
Range: 3 Tiles In Front
System: Cryo System. Adds 5 Cryo Points after each attack.
Fume-shroom + Ice-shroom
Doom Fume-shroom Damage: 1800 (Ashes)
Range: In Front
Arming Time: 60 Seconds
Special: Manually click to attack all zombies in a row.
Fume-shroom + Doom-shroom
Hypno Scaredy-shroom Damage: 20 / 1.5 Seconds
Targets: Grounded Zombies, Water Zombies
Range: In Front
Special: Randomly fires 1 of 7 types of bullets. When a zombie is hit by all 7 types of bullets, it will be charmed. Each time it is hit by a type of bullet, the charm probability of the Hypno Scaredy-shroom will increase.
Hypno-shroom + Scaredy-shroom
Ice Hypno-shroom Usage: Single Use, On Contact
Special: Upon contact turns a zombie into an Ice Tall-nut Zombie that will fight for you. Also freezes the full field.
Hypno-shroom + Ice-shroom
Doom Hypno-shroom Damage: 1800 (Ash)
Usage: Single Use, On Contact
Special: Zombies that eat the Doom Hypno-shroom will be charmed to fight for you. It will explode upon death, dealing massive damage.
Hypno-shroom + Doom-shroom
Ice Scaredy-shroom Damage: 20 / 1.5 Seconds, Freezes
Targets: Grounded Zombies, Water Zombies
Range: In Front
System: Cryo System. Adds 10 Cryo Points after each attack.
Special: Freeze nearby zombies when they get near.
Scaredy-shroom + Ice-shroom
Doom Scaredy-shroom Damage: 20 / 1.5 Seconds (0.5 Seconds Peak AS)
Targets: Grounded Zombies, Water Zombies
Range: In Front
Special: Each attack will shorten the attack interval by 0.1 seconds, until it’s 0.5 seconds. It will reset when there are zombies nearby, and Doom Scaredy-shroom will explode when zombies approch while the attack speed is on its apex.
Scaredy-shroom + Doom-shroom
Cryodoom-shroom Damage: 1800 (Ashes)
Range: Full field
Special: Freezes the level – no new zombies will appear within 10 seconds.
Ice-shroom + Doom-shroom

Basic Fusions (Pool)

Plant Name Stats Recipe
Squash-spreader Damage: 40 / 3 Seconds
Targets: Grounded Zombies, Water Zombies
Range: 3 Lanes in Front
Special: Every time a squash bullet hits the ground, it inflicts 40 points of damage to nearby zombies.
Squash + Threepeater
Squash Kelp Damage: Instant Kill
Targets: Water Zombies
Usage: Three Uses, On Contact
Squash + Tangle Kelp
Spicy Squash Damage: 1800 (Single Tile) + 1800 (Lane)
Targets: Ground Zombies, Water Zombies
Range: 3 Tiles in Front
Squash + Jalapeno
Squashweed Damage: 20 / 1.5 Seconds
Range: On Top
Special: Each attack will knock back zombies and fire 1 bouncing squash bullet.
Squash + Spikeweed
Squashed Torchwood Special: Every time 60 peas are lit, a Squash will be planted in front. Squash + Torchwood
Kelp-spreader Damage: 20*3/1.5 Second, Slows + Stackable with Freeze
Targets: Grounded Zombies, Water Zombies
Range: 3 Lanes in Front
System: Tangle Debuff. Each bullet will cause additional percentage damage based on the zombie’s Tangle Value. The zombie will be insta-killed when the Tangle Value is full.
Threepeater + Tangle Kelp
Scorched Threepeater Damage: 20 / 1.5 seconds
Targets: Grounded Zombies, Water Zombies
Range: 3 Lanes in Front
Special: Produces a line of flames that deal 1800 (Ashes) damage in three lanes when planted or fused.
Threepeater + Jalapeno
Weed-spreader Damage: 5 / 1.5 seconds (Piercing)
Targets: Grounded Zombies, Water Zombies
Range: 3 Lanes in Front
Special: Bullets deal 30% max Toughness damage to vehicles.
hreepeater + Spikeweed
Torchthree Special: Splits the peas that pass through into 3 small flaming peas that deal 30 splash damage. Threepeater + Torchwood
Spicy Kelp Damage: Instant Kill + 1800 (Ashes)
Usage: Single Use, On Contact
Tangle Kelp + Jalapeno (In Order)
Torch-kelp Special: Ignites peas and kelp bullets. Ignited kelp bullets can add 1 Tangle Value to all zombies in the splash range. Tangle Kelp + Torchwood
Scorchweed Damage: 20 / 1.5 Second
Range: On Top
System: Enflamed System. Any damage received will increase by 50%.
Jalapeno + Spikeweed
Scorchwood Damage: 1800 (Ashes)
Range: Single Lane
Special: Improve damage depending on the type of bullet. Explodes upon death.
Peas: 60, Cherries: 120, Bucks: 320, Sunlight: 400, Threeway Pea: 45
Jalapeno + Torchwood
Torchweed Special: Ignite small peas for increased, and splashed, damage. Spikeweed + Torchwood

Basic Fusions (Fog)

Plant Name Stats Recipe
Sea Sun-shroom Sun Output: 15 → 25 → 50 / 15 Seconds
Growth Time: 20 Seconds → 40 Seconds
Sea-shroom + Sunflower
Sea Lamp-shroom Growth Time: 60 Seconds
System: Lumos System. Gives 1 Lumos Level in a 3×3 Grid, 5×5 after growth.
Sea-shroom + Plantern
Sea Thorn-shroom Damage: 20 → 20*4 / 1.5 Seconds
Targets: Flying Zombies
Range: In Front
Growth time: 120 Seconds
Sea-shroom + Cactus
Sea Blow-shroom Targets: Water Zombies
Range: Pool Lanes
Usage: Single Use, Instant
Special: Dispels fog and repels water zombies.
Sea-shroom + Blover
Sea Star Damage: 20 → 20*2 / 1.5 Seconds
Targets: Grounded Zombies, Water Zombies
Range: 5 Directions
Growth time: 60 Seconds
Sea-shroom + Starfruit
Sea Mag-shroom Magnet Interval: 15 Seconds → 10 Seconds
System: Magnetic System
Special: Grows after attracting 3 times.
Sea-shroom + Magnet-shroom
Lumicactus Damage: 20 / 1.5 Seconds, 20*2 / 1.5 Seconds (Air)
Targets: Grounded Zombies, Water Zombies, Flying Zombies
Range: In Front
System: Lumos System
Level 1 = Pierce 3 Times | Level 2 = Infinite Pierce | Level 3 = Laser Air Damage → 60
Plantern + Cactus
Glowver Usage: Single Use, Instant
System: Lumos System. Gives 1 Lumos Level for Lumos plants in the entire field for 30 Seconds.
Special: Blows away the fog.
Plantern + Blover
Starglow Damage: 40*5 / 3 seconds
Targets: Grounded Zombies, Water Zombies
Range: 5 Directions
System: Lumos System
Level 1 = Bullets track zombies in the same row.
Level 2 = Bullets are fired continuously regardless of whether there are zombies.
Level 3 = Bullets track zombies in the full board.
Plantern + Starfruit
Jack O’ Lantern Toughness: 4000
System: Lumos System. Give 1 Lumos Level in a 3×3 Grid. Restores 150 Toughness per Lumos Level every 15 seconds.
Special: Dispels fog in a 3×3 Grid.
Plantern + Pumpkin
Magled-shroom Magnet Interval: 15 Seconds (LL0) → 11 Seconds → 7.5 Seconds → 5 Seconds (LL3)
Magnet Range: +1 (LL1) → +2 → +3
System: Higher Lumos Levels will significantly shorten the attraction interval and increase the attraction range. When it’s Lumos Level 2, the attraction will cause 200 damage to zombies near the attraction target.
Plantern + Magnet-shroom
Thornball Damage: 202 / 1.5 seconds (Plant) → 202 / 1 Second (Wingman)
Targets: Flying Zombies
Range: In Front
Special: Can be planted on top of another plant.
Cactus + Blover
Starthorn Damage: 20*5 / 1.5 seconds
Targets: Flying Zombies
Range: Full Board
Special: Bullets track flying zombies across the board.
Cactus + Starfruit
Thorngourd Toughness: 4000
Special: Damage attacking enemies (? Damage)
Cactus + Pumpkin
Magcactus Damage: 20 / 1.5 Seconds
Targets: Grounded Zombies, Water Zombies, Flying Zombies
Range: In Front
Special: Deals double the damage to metallic armor. Dealing a certain amount of damage to Airships can cause it to crash, making it deal 1000 damage to zombies near the crash site.
Cactus + Magnet-shroom
Starblover Special: Attracts nearby star bullets. After 6 seconds, shoots them out as tracking bullets with twice the speed and damage. Attracts up to 20 bullets max. Blover + Starfruit
Windgourd Toughness: 4000
Special: Produces a Blover every 30 seconds.
Blover + Pumpkin
Magblover Range: Full Board
Usage: Single Use, Instant
Special: Attract up to 10 iron objects.
Blover + Magnet-shroom
Stargourd Toughness: 4000
Special: Increases the storage limit of Starblover to 60.
Starfruit + Pumpkin
Starpole Damage: 20 / 1.5 Seconds
Targets: Grounded Zombies, Water Zombies
Range: 5 Directions
Special: Deals double damage to iron zombies.
Starfruit + Magnet-shroom
Pumpkin Lure Toughness: 4000
Damage: 20 / 6 Seconds
Targets: Iron Zombies
Range: 3×3 Grid
System: Magnetic System. Each plant in the magnetic system will increase this plant’s damage by 20. There is no upper limit.
Special: Increases the damage based on zombies’ movement speed. The damage to zombies in water is doubled. These special traits are still retained after fusion with different iron materials.
Pumpkin + Magnet-shroom

Further reading

How to Unlock All Plants in Plants Vs Zombies Fusion (PVZ Fusion)

How to Download Plants Vs Zombies Hybrid (PVZ Hybrid)

How to Download Five Nights At Freddy’s Plus

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